Event Sourcing Pattern
State derived from event stream
Demonstrates: event sourcing, event replay, state reconstruction
Run in playground
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Expected result (from fizz):
StateSpaceOptions: options:{max_actions:100 max_concurrent_actions:2}
Nodes: 15, queued: 0
Valid Nodes: 15 Unique states: 15
IsLive: true
PASSED: Model checker completed successfully